Navigate your way to the highlights:

Karma is a Harsh Mistress

A two (and a half) part quest inspired by Hall of the Dead, an old Conan the Barbarian story. It’s a difficult solo adventure released too early due to crunch culture in the HQ industry.

Ian’s Beautiful Dungeon Mats

This reimagining of the HQ base quests were created in part as proof of concept, in part for shits and giggles when packaging Ian Schofield’s dungeon mats for HeroScribe.

Wrath of Kahn

A five part quest inspired by an old Conan the Barbarian story, The Hand of Nergal. Expect Toth—I’m sorry—Tusk Amon to make an appearance. Also expect terrible Star Trek references.

A Murder Most Foul

This two part adventure for Hero Quest was inspired by an old Conan the Barbarian story, The God in the Bowl. Take your barbarian hero for a spin and solo it for extra immersion.

Elves and Trolls

A two part quest created for the new First Light alternate Hero Quest board. It was inspired by a very old (ancient even) TTRPG adventure. Points for who can name the game.

Or scroll through the mess:
  • Escape From Below

    One day your penchant for gold will be your undoing. Yet again you went in search of legends, this time guided by a local, down many twisty hallways. Then, in a room with three doors, your guide snuffed the light and with a cackling farewell left you alone in the dark. Far too late did

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  • Flames of Baelor

    The orcs grow ever bolder, and now use firebombs in their raids. It is believed the Dread Mage Baelor is aiding them from his castle in the Zalgara Mountains, and the royal wizards have so far been unable to counter his magic. King Roland has put a price on Baelor’s head: 400 gold—dead, not alive.

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  • The King’s Artificer

    You are well on your path to become heroes, and once again King Roland calls for your aid. His trusted advisor and skilled artificer has gone missing. Foul play is almost certainly at work, and His Majesty fears murder, kidnapping, or worse. Find out what happened, locate the missing advisor, and you shall each be

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  • Captured by Orcs

    Orcs, it turns out, cannot be defeated so easily. They have already regrouped under a new leader, the foul offspring of the warlord you vanquished, who is dead set on vengeance. Orc trackers caught you unawares in the dark of night, and dragged you off to the dungeons of their new chieftain. You must now

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  • The Labyrinth

    Following your victory over the orcs, what better way to spend some downtime than chasing local legends. Long ago, a powerful artificer enchanted a Talisman of Lore and imbued it with untold knowledge. Rumor has it, out of paranoia and fear of thieves, he hid this artifact in the midst of a labyrinth. I can

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  • King Roland’s Pennies

    Three treasure chests have been stolen from the royal tax collector, and the king is willing to part with 240 coin for the return of his gold. The thieves are believed to be the orcs you drove away, now roving the countryside on their way to the Zalgara Mountains, called there by the dread warrior

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  • The Orc Lord’s Hideout

    King Roland has decreed that the orc scourge must end, and the warlord behind Ragnhild’s capture killed. Whomever defeats the orc menace shall be rewarded 180 gold coins, and any treasure found in their foul hideout may be kept as a prize.  NOTES This quest is an unofficial reimagining of the official quest “Lair of

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  • Ragnhild’s Rescue

    Ragnhild, one of King Roland’s most capable knights, has been captured. She was last seen fending off a band of marauding orcs and the king believes she is now held captive by their warlord. You must find Ragnhild and free her from the orcs. The reward for her safe return is 240 gold coins, to

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  • A Test of Mettle

    The time has come to test your mettle. You must journey into the Tomb of Broken Gods and destroy the foul gargoyle that hides below. Put faith in your companions if you wish to survive, for it is not an easy task. This is the first step on the path of heroes. Walk it lightly,

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  • Wrath of Kahn, part 5

    I am Yara the Scribe and you are here by no accident. But do not blame this deception on Val, for it was I who sent her. You have your gold and, for the moment, I have your ear. Long ago, an evil artifact fell from the sky. Its wielder was granted the promise of

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