With the Spirit Blade in hand, you have returned to Cairn Var. It is time to finish this. It is time to defeat the Lich King, before the forces of evil overrun these lands. King Roland depends on you. The kingdom depends on you. It is time to become legend. NOTES This quest is an

The Lich King has been awoken, and an army of the restless dead will mean certain defeat for King Roland as he marches against the orcs. Plans are already set in motion and time is short. It now falls on you, my friends, to locate the Spirit Blade, to defeat the Lich King, before all

To fight in the coming war, King Roland will need to unite the lands, and his squabbling nobles, under one ruler. Legends speak of a banner, flown high by the kings of old, and His Majesty has offered a reward of 200 gold coins to bring it safely to him. The banner was last seen

King Roland is calling for heroes to end the new wave of orc incursions before it comes to all out war. His Majesty has put a bounty of 10 gold coins for each goblin killed, 20 coins for each orc, 30 coins for each abomination, and a full 50 gold coins for every dread warrior

As you emerge from your previous mishap, it turns out you were not on a complete fool’s errand after all. Lady Luck herself must have guided your escape, because you resurface at the foothold of the legend you set out to find. In the hillside above you towers a mysterious castle, rumored to sit atop

One day your penchant for gold will be your undoing. Yet again you went in search of legends, this time guided by a local, down many twisty hallways. Then, in a room with three doors, your guide snuffed the light and with a cackling farewell left you alone in the dark. Far too late did

The orcs grow ever bolder, and now use firebombs in their raids. It is believed the Dread Mage Baelor is aiding them from his castle in the Zalgara Mountains, and the royal wizards have so far been unable to counter his magic. King Roland has put a price on Baelor’s head: 400 gold—dead, not alive.

You are well on your path to become heroes, and once again King Roland calls for your aid. His trusted advisor and skilled artificer has gone missing. Foul play is almost certainly at work, and His Majesty fears murder, kidnapping, or worse. Find out what happened, locate the missing advisor, and you shall each be

Orcs, it turns out, cannot be defeated so easily. They have already regrouped under a new leader, the foul offspring of the warlord you vanquished, who is dead set on vengeance. Orc trackers caught you unawares in the dark of night, and dragged you off to the dungeons of their new chieftain. You must now

Following your victory over the orcs, what better way to spend some downtime than chasing local legends. Long ago, a powerful artificer enchanted a Talisman of Lore and imbued it with untold knowledge. Rumor has it, out of paranoia and fear of thieves, he hid this artifact in the midst of a labyrinth. I can
