The way forward leads down. Below the old temple lies a vast system of caverns and that is where you must go—into the dark, if there is ever any hope of seeing the light again. The tunnels stretch beneath the forest and you are sure to encounter both elf and troll. Tread carefully, my friends.

Weary after several days of travel you find yourselves at the Happy Wheel tavern, where an old man serves you bowls of hot stew and a tale of woe. Many are the locals who have been kidnapped by cultists hiding in an old temple thought abandoned. It lies in the forest north of here—a forest

You fled the collapse of the ruins and walked for days across icy wastes until you came upon a remote village in the mountains. There isn’t much here, but for an unnamed tavern and even less to do. Weary of snow and welcomed by a warm hearth and a pretty ear you take to the

Past the frozen caverns and bottomless chasms, and Torsten, you find yourself in a man-made chamber at the heart of the mountain. In some ways it reminds you of a temple, but to no god you recognize. The walls are covered in ancient script, the air is stale, and the only light is that of

Being a hero is hard and sometimes you just want what’s owed. Torsten and his men have chased you for days across the inhospitable and frozen north with a tenacity that makes you wonder if they are demons and not men. All for a minor dispute of monetary ownership. A simple misunderstanding. But it’s personal

With the Spirit Blade in hand, you have returned to Cairn Var. It is time to finish this. It is time to defeat the Lich King, before the forces of evil overrun these lands. King Roland depends on you. The kingdom depends on you. It is time to become legend. NOTES This quest is an

The Lich King has been awoken, and an army of the restless dead will mean certain defeat for King Roland as he marches against the orcs. Plans are already set in motion and time is short. It now falls on you, my friends, to locate the Spirit Blade, to defeat the Lich King, before all

To fight in the coming war, King Roland will need to unite the lands, and his squabbling nobles, under one ruler. Legends speak of a banner, flown high by the kings of old, and His Majesty has offered a reward of 200 gold coins to bring it safely to him. The banner was last seen

King Roland is calling for heroes to end the new wave of orc incursions before it comes to all out war. His Majesty has put a bounty of 10 gold coins for each goblin killed, 20 coins for each orc, 30 coins for each abomination, and a full 50 gold coins for every dread warrior

As you emerge from your previous mishap, it turns out you were not on a complete fool’s errand after all. Lady Luck herself must have guided your escape, because you resurface at the foothold of the legend you set out to find. In the hillside above you towers a mysterious castle, rumored to sit atop
