This adventure tidbit is great if you have no time to prep at all. Simply pull up an adventure you have already played, preferably one that went rather badly.
One or multiple player(s) have been cursed, and on a stormy winter’s night they are woken up by the ghost of Yuletide past. Disconcerting to say the least, but also a chance for them to see the error of their ways.
They must replay an old adventure, this time not sacrificing the princess, defiling the graveyard, or seducing the camels. Or whatever else it was that went horribly wrong. To break the curse the ghost requires a slightly less murderous strategy—call it a heroic outcome even.
If they fail or even die, the ghost returns the following night and it starts all over. It’s a curse after all.
You should be able to recycle this concept for at least three sessions before the curse takes hold of the player (character) and they become a murder hobo for the rest of their days.
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